![]() Other mechanics introduced in later generations, such as items that Pokémon can hold and abilities they can possess are also limited but serve to increase depth in strategy. Other restrictions placed on the player are the number of Pokémon one can have on a given team, which is no more than six at a time. This was hampered in the first generation by balance issues leading to some elements and species becoming obvious Game-Breakers, but later generations have made many strides in balancing them out, most notably with the addition of new types: Dark, Steel and Fairy. The second factor is the strict move limit: each of your Pokémon can only know four moves at once, out of a large movepool that they can learn from. ![]() The original idea was for an artificial form of insect collecting for kids that lived in cities and thus couldn't participate in such a hobby (as the original creator was a bug collector when he was a kid), with the paired versions providing incentive for players to get together and trade Mons with their friends (but more on that later). The idea of the game is to run around and battle wild Mons with your own, catch them with hand-held balls, and teach them to battle ( non-lethally) with each other under the guidance of human Trainers for fun and profit. Released in Japan in February of 1996 for the Game Boy, Pokémon (or in Japan, Pocket Monsters) came in two versions: Red and Green. ![]() Pokémon went on to gross an estimated US$118.5 billion worldwide, becoming the highest-grossing entertainment media franchise of all time. Pokémon is a long-running series of Japanese Role Playing Games, developed by Game Freak and published by video game giant Nintendo, which spawned a multi-billion dollar franchise, and indirectly caused the proliferation of Western broadcasts of anime in the mid-to-late 1990s, along with Dragon Ball and Sailor Moon.
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